CCNL Constitution
Updated 1/12/13
Updates for 2013 in red
Table of Contents
Structure. 1
Morals
Clause. 2
Team
Rosters. 2
Draft
and Player Acquisition. 3
Playing
the Game. 4
Player
Usage. 4
Penalties. 5
Schedule. 6
Trades. 7
Free
Agent (FA) Pool 8
Post
Season. 8
Playoff
Usage and Eligibility. 10
Attrition. 10
Structure
- The CCNL is a continuous
ownership draft league and will consist of 24 individually owned teams.
- All CCNL games will be played
via the internet, using the most current version of Strat-O-Matic CD-ROM
computer baseball game.
- CCNL members are required to
own the latest version of Strat-O-Matic CD-ROM computer baseball game, with
card image, and have AOL Instant Messenger.
- All super advanced options
will be used.
- Injuries will not be
used; usage limitations should take care of that.
- The following Max Rules
will be used:
- Bunt for base hit
- Improve base running
realism
- More base running
decisions
- Doubles and triples
option
- Realistic throwing
errors
- Pitch around option
- Robbing a home-run
- Limited OF mobility
(but a player cannot play CF if not rated in CF on his card)
- Required menu/rules option
menu settings will be set by the League Office prior to league files being
made available each Play Month. Managers are NOT to change any of these
settings, unless requested to do so by the Commissioner. Changing these
settings constitutes cheating and you will be immediately kicked out of
the league.
- Managers are allowed to set
the following options to his or her personal preferences:
- Offense and Defense
color
- Play by Play Color
- Play by Play
Background and Sound
- Card image on will be
the default. Only if BOTH managers agree, will the card image be turned
off.
- Also, if both managers
agree, they can use the Quick Play feature. But BOTH must agree.
- The CCNL will consist of 2
sub-leagues, designated as the American and National leagues. Each
sub-league will consist of 12 teams.
- The CCNL will be made up of 6 divisions, 3 in
each league, designated AL East, AL Central,
AL West, NL East, NL Central, and NL West.
Each division consists of 4 teams. As much
as possible, divisions will be based on time zones. This could mean yearly
divisional changes. The Commissioner will make this determination prior to
each season, when the roster of managers is set and prior to the draft.
- The DH will be used in all
American League ballparks.
- Team's names maybe changed
prior to the draft. These names may not be changed during the season. If a
team changes hands, the new owner can chose a new team name before next
season's draft.
Morals
Clause
- All members will treat each
other with dignity and respect.
- Under no circumstances
will foul language used in a demeaning manner - whether via AIM or during
any league communications - be tolerated.
Team
Rosters
- Each
team shall consist of up to 40 players. A team may never have more than 40
active players at any time except from the end of the regular season until
the draft cut down date, which is January 5. You MUST cut down to at most
35 players on your roster. These players may be obtained through the
draft, free agency, or trades.
- Each
roster must show 720 Plate Appearances AFTER the 5% allowance for
each position (including DH if AL). It is the manager’s responsibility to
make sure that any trades made during the season enable his team to remain
viable as far as usage.
- The formula is (AB x
1.05)+(BB x 1.05). Round up at .5.
- Each roster must show 1524
IP AFTER the 5% allowance. It is the manager’s responsibility to make sure
that any trades made during the season enable his team to remain viable as
far as usage.
Draft and
Player Acquisition
- Each year between the
release of SOM's ballpark ratings and the Player Draft, a Ballpark draft
will be conducted.
- The ballpark draft is
optional.
- Any team must
announce a week prior to the Ballpark Draft their intent to participate.
- The order of the
Ballpark Draft will be the same as the Player Draft.
- Ballpark Draft picks
are tradable.
- Team owners retain
the right to a new stadium if the MLB team moves to a new ballpark or
city.
- A team may never be
in possession of:
- More than one
ballpark
- More than one
ballpark draft pick
- Both a ballpark and
a ballpark draft pick
- A team does not own
a ballpark draft pick until they drop their ballpark
- Managers may switch leagues
(AL/NL) after being in the same league for 10 years.
- Existing managers
will have first choice in switching leagues prior to new manager's league
placement.
- The commissioner will move
teams between the divisions within a league based on the time zone and
geographical location.
- A manager does not
get to request a divisional change as this could be construed as moving
divisions in order to be more competitive.
- Draft-Eligible players are
any players who played in MLB the previous season and received a player
card for that season. COMPUTER-ONLY players ARE NOT draft-eligible.
- Prior to each season, a
rookie free agent draft will be held.
- The order of the draft will be in reverse order of
the final regular season standings, with the following exceptions.
- The World Series champ will pick 24th in each round.
- The World Series runner up will pick 23rd in each
round.
- The runners up in the League Championship Series'
will pick 21st & 22nd, with the order decided by reverse order of
their regular season records.
- The runners up in the Division Series' will pick
17th - 20th, with the order decided by reverse order of their regular
season records.
- Non Playoff Teams will
draft ahead of Playoff Teams, seeded in reverse order of finish.
- If 2 teams have the
same record, the team with the better head-to-head record picks
earlier. If that was a tie, there
will be a coin flip.
- The draft shall be scheduled
for 10 rounds.
- Each team will have
one pick per round. This pick may be traded or waived.
- Once a team reaches
their roster limit, they may not continue to draft.
- Teams who have not reached their 40-man roster limit
after 10 rounds may continue to draft until the roster limit is reached.
Playing the
Game
- Prior to the start of each
month, teams are required to designate a number of players as Inactive, in
order to bring their Active Roster to 25. Active rosters must have at
least 2 players rated at each position and must contain a minimum of 5
pitchers who are eligible to START. (Must be rated as Starter or
Starter/Reliever) If a team has 4 * starters, they may carry only 4
starters.
- Teams must send their
Computer Manager, with “STARTERS SCHEDULE” prior to the upcoming month. The
following schedule will be adhered to, subject to adjustments by the
commissioner when circumstances require it:
- All results, trades FA
requests in by the 25th
- New rosters/stats sent
out by the 27th
- CMs in by 30th (No
lock codes)
- New .LZP file sent out
by the 1st
- All players designated as
inactive prior to the start of a month must remain inactive until the completion
of the current month.
- EXCEPTION: If a player
is used up during the month, he may be replaced by another player from
the inactive list. Player for
player, pitcher for pitcher.
- If using up a player
depletes you at that position or deprives you of carrying 2 players
rated for the position, you MUST replace him with a player that plays
the position.
- A used up starting
pitcher cannot be replaced until the series in progress is completed.
- Active rosters expand to 40
players for the September play month.
- Make sure, prior to the start
of each game, that the “Create Game Files” option is turned on.
- Upon completion of each
series, the Home team manager is required to email the Game Files to the
commissioner AND the league statistician. All files must be mailed
immediately upon completion of the series.
- If
you pinch hit for a player, you must have a player eligible for the
replaced position, regardless of point in the game.
Player Usage
- Players
are limited to 105% of actual usage (ABs plus Walks, a.k.a
Plate Appearances for fielders or IPs for pitchers). Always round up at
.5. The limits will be added into the league rosters prior to the start of
the season.
- You may use a fielder up to his limit for Plate
Appearances OR his limit for ABs, whichever you reach LAST. So if a
player's adjusted ABs are 105, and his adjusted
PAs are 125, he might reach 125 PAs in our season before he reaches 105 ABs. In that case, he may continue until he reaches
105 ABs.
- Pitchers who are not rated as
Starter, may not perform in that role, Pitchers who are rated as a Starter
only may only pitch in relief under the following conditions:
- It is the 9th inning
or later AND
- All of the team's
remaining available Relief rated pitchers are fatigued AND
- The team has no
remaining Relief rated pitchers available AND
- The starter being used
will have sufficient rest to make his next start
- Starting
Pitchers must have at least 4 days of rest, unless they are rated with an
asterisk, then they may start on only 3 days rest. Any pitcher starting games with insufficient
rest will be suspended for 1 Play Week. Any second offenses by an owner
will result in a player suspension of 3 weeks. A third offense by an owner
will result in that player being released into the free agent pool and the
owner will lose a 1st round draft choice the following year.
- A player may not field a
position for which he is not rated. EXCEPT:
- If your player is
rated in center field, he may play any outfield position at his center field
rating, per SOM rules. If his card doesn’t rate him in center field, he
cannot play center field. If a player is rated in left field or right field,
he can play either position per SOM rules.
- If an ineligible player
appears in a game, and said infraction is caught by the opposing manager
before the first At Bat, then the UNDO LAST PLAY function will be used to
revert to the point in the game just prior to the infraction taking place
and the infraction corrected.
- If the infraction is caught
after the first At Bat --the play will stand and the ineligible player
shall immediately be removed from the game. If the manager does not have
any players that can play that position then the opposing manager can
select ANY player (excluding pitchers) to play that position. This does
not apply to a mistake in making a double switch where a position player
accidentally was used as the pitcher and vice versa.
- Any player who has exhausted
his allowed usage will be removed from the team's SOM computer game roster
for the remainder of the regular season.
Penalties
- Penalties will be assessed
for overuse, tardiness and any other behavior that infringes upon the
spirit of the league, unless the league office grants specific permission
to do so.
- Player Overuse: Managers are
expected to act in the spirit of fair competition, as such, if a player is
overused by even 1 AB or IP, the penalty will be as follows:
- Suspension of the
player for the rest of the season, including the playoffs.
- A team forfeits its right to the playoffs if they
have 2 or more overused players.
- Penalties are assessed on a point scale. Like in
golf, you want a low score:
- Each player at 1 AB/PA/IP is equal to 1 pt
- Each player at 2 AB/PA/IP is equal to 2 pts
- Each player at 3 AB/PA/IP is equal to 3 pts
- Each player at 4 AB/PA/IP is equal to 4 pts
- Each player at 5 AB/PA/IP is equal to 5 pts
- And so on...
- An IP over is a full IP
- Penalty table is as follows:
- 1 pt lose a 5th round pick
- 2 pts lose a 4th
- 3 pts lose a 3rd
- 4 pts lose a 2nd
- 5 pts lose a 1st
- Commissioner's discretion after that - removal from
the league is always an option
- The Commissioner may reduce penalties after reviewing
the circumstances of the overuse.
- You must complete all of
your games by the 25th of each month. Since you start on the 1st of the
month, this gives you 24 days to complete all of your games.
- The league statistician
will check the games played at the halfway mark of the play month, on the
12th of the month. At this point you should have at least 12 games
played.
- If you are not going
to be able to get 12 games in by the 12th, let your opponents and the
league know about it. Tell us how you are going to get all of the games
done for the month on time.
- If you do not let us
know, and there is a pattern of waiting til the
last half of the month to get your games played, you will be removed from
the league. Stuff happens and the league understands that. So let us know
what is going on or we have to assume you are not interested in playing.
- It is your responsibility to
make sure your games are played. If an emergency arises notify the league
and we will find someone to play your games. But this will not be
tolerated on a consistent basis.
- If you are
unavailable to get your games played, and a series gets autoplayed, and as a result your opponent(s) overuse
player(s), you will BOTH get the penalty point(s).
Schedule
- Each team will play a
162 game regular season schedule.
- Each team will play
every other team in its division 14 times (7 H, 7 A) for a total of 42 intra-division
games.
- Each team will play
every team in the other divisions within its league 12 times (6 H, 6 A)
for 96 games.
- Each team will play every team in the opposite league 2
times (1 H 1 A) for 24 games.
- Each team will play 1 month
on the schedule and the games must be completed during that “Play Month,”
approximately 27 games.
- Once all games are finished
the rosters will be updated for trades.
- Once the new rosters are sent
out, each manager MUST send the computer manager, which will include the
“Starter Schedules” for the upcoming play period. The league office will
then send out Rosters containing all CMs for the month and up to date
stats.
- League games will be
scheduled within the CD Rom game itself, but the managers can play the
games anytime within the "Play Month".
- ALL games in each scheduled
series MUST be completed by the end of the current “Play Month”. League
files for each successive “Play Months” cannot be released until all
series from the previous month have been completed. Managers who are
continually involved in late series will have their membership reviewed by
the League Office, and may face expulsion from the league.
- ALL games must be played
between two human opponents. Under no circumstances are any league games
to be played one manager vs. a HAL computer manager controlled team. Teams
must immediately inform the Commissioner if they are unable to manage
their teams during a current, or upcoming, “Play Month”.
- Teams may elect to bring in
their own fill in manager. If the team is unable to supply their own fill
in manager, the League Office will make arrangements for someone to step in
and manage the team’s games. All results from games managed by fill in
managers are final and binding.
- ANY MANAGER FAILING TO NOTIFY
THE LEAGUE OFFICE THAT HE WILL BE UNABLE TO PLAY HIS GAMES, AND FAILS TO
DESIGNATE A FILL IN MANAGER IN TIME FOR THOSE GAMES TO BE COMPLETED WITHIN
THE DESIGNATED PLAY PERIOD WILL BE SUBJECT TO DISMISSAL.
Trades
- Trades may be made freely
until the end of the July Play Month.
- The trade deadline for the
Play Month is the same as the Game Deadline.
- Teams may not make any trade
that would place their current roster above the team roster limits (except
during the off season which is after the regular season trading freeze is
lifted until the draft cut down date). You may freely release players into
the Free Agent Pool, in order to make room on your roster for a trade.
- Once a player has been
traded from a team during the play season, he may not be traded to that
team again for one calendar year.
- Draft picks may not be
traded except during the off-season. Then, only draft picks for the
immediately upcoming draft may be traded. During the off-season, draft
picks may be traded up to and including draft day.
- After a trade has been
agreed upon, all parties involved must submit the trade proposal to the
League Office. If the trade is approved by the league office, the trade
will be listed on the website. Do NOT announce your trades to the league
directly.
- At the conclusion of the
current Play Month, all approved trades will become Official, with the
League Office actually moving the players to their new teams prior to the
release of the next block league files.
- Trades which have been
approved may only be rescinded if ALL managers involved agree prior to the
roster update for that month. Teams will retain full rights to any player
that they acquire through a trade, until that team either trades, or
releases, the acquired player.
Free Agent
(FA) Pool
- All carded players who are
not on a CCNL roster, at the conclusion of the Free Agent/Rookie draft
will be placed in the Free Agent Pool.
- Free Agents may be picked up
at any time, but the pickup is only effective at the end of the play month
(the 20th of the month).
- Free
Agents may not be used in the playoffs.
- Free
Agents may only be picked up to prevent over usage. The manager must tell
the commissioner why the Free Agent acquisition is necessary. The
commissioner decides whether the Free Agent may be picked up or not.
The commissioner may delegate this responsibility to avoid a conflict of
interest.
- Once
cut from a team, a player may not be picked up by any other team.
- If two or more managers
option the same player, the one with the poorest winning .pct at the end
of that play month gets the player. If this occurs prior to the start of
the season, then the team that had the earlier draft position gets the
player.
- All free agents taken during
the season will be returned to the free agent pool at the end of the
season.
- Once you pick up a
FA, you may cut him later to pick up a different FA.
- You can NOT trade a
player that you picked up as a FA.
Post Season
- The team with the best
record in each division will make the playoffs. The 2 teams with the best
non division winning records in each league will be Wildcard teams and
will play each other in a 3-game series to
determine which team advances to play the top seeded team in the league. The better record hosts games 2 & 3.
- Each league’s playoff
series will be a best-of-7 series, with the higher seeded teams having
home field advantage, hosting games 1, 2, 6 and 7. In the event that teams
are tied, for purpose of determining home field advantage, tie breakers
will be used in the following order: head to head record, division record,
total runs scored minus total runs allowed.
- For the purposes of
determining starting pitchers, there is no day off at the end of the
season or between the scheduled 3rd game of the Wild Card
playoffs and the start of the division series.
- The Wild Card series
starts with 0 days off between the end of the regular season and the
start of the playoffs.
- Then 3 days for the
Wild Card playoff and the Division Series starts on day 4.
- Any games that had
to be played to break ties for teams to get in to the playoffs will move
this schedule back one day at a time, no days off.
- Always reset the
days off between series for the purpose of resetting relief pitchers.
- If all 5 playoff teams within a league are determined,
there is no need for a tie breaking game, and the procedure for
determining the seeding is defined above. However, if there is a tie
for the final playoff spot, this is the procedure.
·
The two teams tied will play a 1-game playoff.
·
The home team is determined by the same tie
breaker used to seed 2 teams tied that are in the playoffs (nobody can complain
about a rigged coin toss).
·
The teams maintain their September rosters.
·
The game takes place THE NEXT DAY AFTER the
conclusion of the season. There is no
off day for starting pitching, but you do have to reset the days off to account
for relievers since we always reset for a new series during the season.
·
This is treated like a regular season game, so
usage from the regular season continues.
Used up players cannot be used.
- If
there are 3 teams tied for the final playoff spot, the tie breaker
procedure will determine which team gets a bye in the first game.
That team will host the winner of the one-game playoff in another one-game
playoff to determine the final playoff team.
- If
there are 4 teams tied, the tie breaker procedure will determine which
teams are home for one game. The winners play each other in one game
with home team based on the seeding from the tie breaker procedure.
- The World Series will be a
best-of-7 series, with the winner being crowned CCNL Champions. Home field
for the World Series will be determined by the current CCNL year being played.
The NL team will have home field advantage Odd numbered years, while AL
will have Home field in EVEN numbered years.
- A separate league will be
created for each play off series. Teams will begin each play off series
with rest and days off imported to the subsequent series. Days off will be
given between series'. A pitcher may not pitch on less than 3 days rest
any time during the post season. Days off will be given between games 2
and 3 and games 5 and 6 for each post-season series. A pitcher who pitches
game 7 of a series can not start game 1 of the next series.
- Prior to the start of
post-season play, each participating team must name a 25-man play-off
roster. This roster will be used throughout the entire play-offs. No
Roster moves will be permitted once the post season has begun.
Playoff
Usage and Eligibility
- Playoff usage is limited to
10% of the AB/IP listed on the card (ignore the 5% buffer). Starters may
only pitch on the days rest that would normally
be allowed during the regular season. For this purpose, there is an off
day scheduled between games 2 & 3, and games 5 & 6 of each playoff
series (except that there is no day off within the
Wild Card playoff).
- For the purposes of
determining pitching rotations in the first round of the playoffs, treat
it as if there are:
- 0 days off between
the final game of the regular season and the Wild Card series’.
- 5 days off between
the end of the regular season and the start of the second round of the playoffs.
- Pitchers that start a
game 7 of one series may not start game 1 of the next series.
- The game 6 starter in
one playoff series may start game 1 of the next series.
- Playoff dates will be
scheduled at the start of the season so that the playoffs don’t drag on
for months. There will be a reasonable window of time in which to finish
your playoff games, so if you are in contention, be prepared to schedule
playoff games.
Attrition
- If more than one manager
needs to be replaced at the beginning of a new season, an attrition draft
may be held prior to the rookie/free agent draft. Only new managers will
participate in the actual draft. The new managers will draft from a
combined pool made up of the players from the dissolved teams. No rookies
or free agents are involved in this draft. New teams will draft after the
non-playoff teams in the rookie/free agent draft. The commissioner
reserves the right to forego the attrition draft if it is deemed
unnecessary and continuing teams will retain their draft positions.
- Manager-less
teams are not eligible for the playoffs. If a team is promoted to the
playoffs because of a manager-less team, then that team will be treated as
a playoff team as any other playoff team.